Lot’s has happened and none of it made the blog. Painting dwarfs, starting courses at VTC, lot’s of gaming. It’s really tough to write about things when there’s no time. I suppose I need to set aside some time for things. A schedule would be a good thing…
Every once in awhile you play a game and can’t do anything right. No matter what you try. No matter how you change your style or strategy, nothing works.
That was my first attempt at Relic.
Every time I needed to roll for an enemy I rolled 6. One time I made a 3 monster into a 21 to slam my friend into the ground.
On my turn I rolled nothing but 1. Over and over. It got so bad I started to roll and then calculate what I would need to hit to win. It didn’t really matter because on my turn the die would only roll a 1.
After nearly 4 hours I finally had a relic at level 6. Thankfully the game ended there. I made it into the final tier but there was no way I’d be able to win.
Relic is a fun game and it is Talisman with a War Hammer 40k theme. As is common with most re-skins there are a few tweaks and changes, but if you know Talisman you can play this game easily. Unless you can’t roll a die, as I found out, then you are boned.
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My most recent attempt at Dwarf Fortress is slowly unravelling. My fortress of 200 dwarves is in the beginning stages of an emo death spiral. Food production has been interrupted. Tantrums are resulting in assaults. Soap has run out and infections are claiming many of those wounded in the assaults or by some of the forgotten beasts roaming in the lower caverns.
Of course any DF player knows, “losing is fun”
It was one of my better attempts. I achieved a few firsts in this game: First fortress over 250; my max population was 270. First fortress to make use of adamantite. First fortress to see a dwarf elevated to nobility; we had a baroness for a short time. I built up five squads and defeated three ambushes in no time without losing a single troop, mostly this is due to my use of the military schedule and assigning patrol routes for the first time in a game.
With all the firsts and wild success over nearly 2 weeks of play you may think I’d be sad to see the inevitable end of Ralshashdon and yes I am a little sad. However, part of me is not unhappy to see this particular fortress fold up. For several days now I have been focused on clothing production and old clothing trading.
Hence the title of this post. I have legendary clothiers producing wonderful clothing and a cleaning team collecting old clothes to be sent to the depot. My trader pawns the old clothes off on the elves and human caravans and gets more leather and cloth. I haven’t got any organic cloth production apart from adamantite clothing. Next game I may swap out chickens for sheep in my embark load-out and see if I can keep a wool production line going.
So soon, probably over the next 3-4 days the once vibrant and proud city of Ralshashdon will degrade into a backwater ruin filled with a few hangers on and eventually a Forgotten Beast of a well armed squad of goblins will claim it for their own…
This is a brilliant idea. I was wandering around the Savage Worlds forums looking for extra Pirates of the Spanish Main RPG info and I tripped across this thread. A Savage Worlds Scooby-Doo adventure.
The gang are all wild cards and each player is carefully matched to the right hindrances and edges. For example, Shaggy has Yellow and Fleet-footed, while Velma sports Bad Eyes and Scholar. There’s even a rule for Velma to drop her glasses.
The adventure setting is an old favorite from the Call of Cthulhu game twisted slightly to align with the plot of the television show. It’s a haunted house, of course, and the gang is investigating it.
A run away child is in the house along with television show style NPC special guest stars Sandy Duncan and Don Knotts. The enemy, Old Man Smithers, is a little darker in this game than the normal television show. So I wouldn’t recommend this particular scenario to younger kids, but it looks like it would be a blast for anyone who grew up watching those meddling kids and their dog on Saturday mornings.
In the rule book for the Pirates of the Spanish Main RPG, by Pinnacle Entertainment Group there is a reference to future books that explore other time periods with rich ocean-going themes. Alas, my Typhoid Mary streak is still going strong. The Pirates of the Spanish Main RPG line is defunct. This is due to the restructuring of WizKids.
So RP sessions in Plattsburg Bay with gunboats on the lake or whaling off the coast of Nantucket will have to be home-grown affairs.
I think I must be an unlucky patron or perhaps I’m just not good at picking winners. Futurama is cancelled. Disney is turning off Pirates of the Caribbean Online. EA killed Warhammer Wrath of Heroes. The World of Warcraft TCG is going away. I’m afraid to like or become interested in anything. As soon as I like it or start collecting it, poof! Discontinued. Cancelled. The company is moving in a new direction.
Maybe I can contract out to the completion. Sony could hire me to “like” the Xbox One (aka the XBone). If my track record holds true Microsoft will cancel it. Of course the XBone is already pretty self-clobbering.
I’ve been spending alot of time on the business plan for the store and setting up the on-line presence. The facebook, twitter, web site and customer forums are all up and running. Check us out at www.gamemeisters.com
I’ve been working with the Vermont Small Business Development Center here in Randolph and they have been a great help organizing the plan and getting all my ducks in a row for financing.
We have located a couple of places that might fit the bill as a store and home for Gamemeisters. We are not ready for a press release quite yet…